This patch makes RiotX use an unbounded thread pool to handle connections. The default thread pool for the android WorkManager has a fairly anemic number of threads and I suspect this was causing performance issues especially because of all the long-running jobs that happen whenever you sync. I tested this out on my phone and all of the sluggishness appears to have gone away. I tested both the debug and release builds to make sure it wasn't just some release optimization. RiotX is so much snappier now! This fixes #1221 Signed-off-by: Waylon Cude <waylon.cude@finzdani.net> |
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| assets | ||
| java/im/vector/riotx | ||
| res | ||
| AndroidManifest.xml | ||